Super smash bros melee rom game cube
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With regards to throwing the opponent from the arena, Smash attacks are by far the most effective method, whereas in the first game throws were of more importance. R and L are shields, which along with the control stick execute dodge moves, Z grabs and X, Y and Up all serve as a jump button. Smash Attacks, which deal enormous damage, are performed by quickly tapping the control stick in a direction and jabbing at A. Controls are simple: A controls various normal attacks and is the most-used button, B executes specials. It all equates to an incredibly frantic, fast-paced experience. The more damage received, the further an enemy's attack will send you flying, and if you are hit out of the arena then you lose a life, after which your chosen Nintendo hero will happily drop back into the fight from the top of the screen for another go. Damage is dealt using a percentage-based system: each character starts out at zero percent, and as punches and attacks are taken the damage rises. It is essentially a 2-Dimensional beat-em- up, the aim being to punch or throw your opponent out of the arena. Super Smash Bros Melee's fighting system takes a little getting used to for the uninitiated. The other two menus, Options and Data, include such things as a lovely 'How to Play' movie, which is very pretty indeed, and VS records, which records every single thing you could possibly wish to know about each character and their track record. 'Trophies' allows you to view the huge numbers of trophies based on Nintendo history that are collected as one plays the game. Different melees are also available, such as Tournament ones, where more than four players take turns to play against each other, and special melees such as Tiny, where all the characters have shrunk to miniscule proportions. VS Mode is the much-sung multiplayer and allows you to tinker with any number of little options, such as items, life numbers and match length. Defend Peach from Bowser for 45 seconds as Mario), Stadium mode, in which squillions of special fights and multi-person melees can be tackled (such as the 100-man Melee - defeat one hundred successive enemies without dying, a challenge indeed), and Training, where a player can refine their skills. The main ones are as follows: Single-Player, which contains the Normal mode (defeat successive enemies to progress), the Adventure mode (a novel way to play which sees the player facing not only normal matches, but platformer-like 2D levels based on classic Nintendo games), Event Match, in which the player is given a pre-set objective, situation and/or character (e.g. Press start at the start screen and you are bombarded by droves of menus and sub-menus. Immediately noticeable with this game is the vast, vast array of options. So the question is, has Smash Bros passed its sell-by date, or is its chaotic brawling the kind of gameplay that can never grow stale?
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Though the leap from N64 to GameCube has had many effects on the game's more superficial qualities, the gameplay structure is identical to that of its predecessor, bar a few minor improvements (or in some cases deteriorations). The system of play has remained largely unaltered for Melee, the Smash Bros series' second game.